BehaviorSubject
Last updated
Last updated
💡 If you want the last emitted value(s) on subscription, but do not need to supply a seed value, check out instead!
BehaviorSubject
?This specialized subject is ideal when you want to maintain and provide a "current value" to subscribers. Think of it as a scoreboard in a basketball game. Even if you join watching in the middle of the game, you'll still see the current score. Similarly, when a new observer subscribes to a BehaviorSubject
, it immediately receives the current value (or the last value that was emitted).
It's important to remember that a BehaviorSubject
requires an initial value upon instantiation. This is where it differs from a regular which doesn't have an initial value. Picture a newly installed scoreboard – with BehaviorSubject
, you set a starting score, say 0-0. With a regular , the board remains blank until a point is scored. Subscribers (early or late) of a normal will not receive emissions until the Subject
emits a value.
Contrasting with , while both provide historical values, can relay multiple previous values, not just the last one. If the basketball scoreboard could show the last five scores in the match sequence, that'd be akin to . also does not receive an initial seed value.
In conclusion, if you need to ensure subscribers always get the latest value upon subscription, or you have an initial seed value, BehaviorSubject
is your pick. If you need more historical emissions, consider . And if you don't need any history at all, a simple might be what you're looking for.
Example 1: Simple BehaviorSubject
( )
Example 2: BehaviorSubject with new subscribers created on mouse clicks
( )
📰 - Official docs
- In Depth Dev Reference
📁 Source Code: